There
are so many stories to tell about Solar Echoes missions this last
week, I think I'm just going to touch on some of the memorable
highlights. Even though I don't remember everything that happened,
there were some moments that really stick out in my memory. My
favorite moment of the weekend was during the “Egg Drop”
mission, when the characters had to figure out what the final
destination of an illegal shipment. They needed to board a public
starliner, but because they were UG agents carrying tons of weapons,
it was going to be very hard to do covertly. So, the team decided to
hide their weapons in two ways: One of the team had risked buying a
mysterious Voidsea artifact (illegal of course!) that was an extra
dimensional space for smaller items. Naturally, smaller weapons were
dropped in there. The larger weapons, however, went to the
amoeba-like Omul. The plan was for him to be the only “overt”
agent, and so as the others boarded the starliner as tourists, the
Omul lugged everyone's large weapons around, showing his badge to
officials confirm his UG agent status. The transparent bag of
cytoplasm was clanking around with weapons sticking out and floating
around in him, including a sniper rifle, assault rifle, and even a
large hand axe!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Wednesday, May 31, 2017
Tuesday, May 30, 2017
Solar Echoes at Balticon 51 Report
I'm
back from a busy weekend at Balticon! I ran Solar Echoes games on
Friday from 3pm-11pm, Saturday from 9am to 11pm, and Sunday from 10am
to 11pm. Except for a 1 hour break on Saturday around dinner time,
the rest of the time I had people at the table and was either helping
them build their characters or I was running a mission. That's around
35 hours of Solar Echoes! It was really fun to see so many different
people try the game, and some people came back for a second mission.
I met a lot of great people and it was exciting to see how the
dynamic changed with every group that played. Even though I ran the
demo mission, “Operation: Flash Strike” more than anything else,
each time it was a different experience. I was also able to run
several other missions during the weekend, such as “Egg Drop,”
“The Novaburn Raid,” “The Tarball Run,” and my newest mission
that's still somewhat in the works, “Operation: Void Hunter.” I'm
excited to share details about everything that happened, so stay
tuned this week! In the meantime, here are a few of the pictures of
the game I took over the weekend at Balticon 51.
Thursday, May 25, 2017
Solar Echoes in 1 year, Balticon Comparison
I
was looking over some photos from last year's Balticon 50 convention,
and it struck me how different Solar Echoes looks on the game table
in only 1 year! I've included a comparison between last year's
Balticon and how things are going to look this weekend at Balticon
51—you'll see some cool changes. For one thing, the old black and
white paper maps have been replaced by full color maps with improved
artwork. There are also a few more props involved, such as the little
Tonka shipping crates that characters can use for cover. The most
noticeable improvement, of course, is the switch from stand-up, paper
map icons to fully-painted, 3D-printed Solar Echoes miniatures! I'm
excited to see how people respond to the new look—especially those
that might be visiting again from last year's Balticon. See you
tomorrow!
Wednesday, May 24, 2017
Operation: Void Hunter (at Balticon 51)
If you remember the Explorer's Guide to Sa'mesh released a few months ago, it detailed the Krissethi planet of Sa'mesh. This planet is owned by Krissethi clans, and though it is officially considered a wildlife preserve, the Krissethi use it as a tourist attraction for hunters seeking to make a name for themselves. Competitions, survival and hunting shows, and even annual syndicated tournaments among the Krissethi clans make Sa'mesh a very popular location for the reptilian warriors. In Operation: Void Hunter, the Union Guard is sending its agents to investigate an unregistered Reln Voidrunner landing mysteriously on the planet. This type of starship has an enigmatic reputation, known for its ability to travel into the dangerous dimensional rift in space known as the Voidsea. Can the agents get the information they need from the rough Krissethi hunter population? Will they manage to survive the deadly lifeforms on Sa'mesh during their search for the mysterious starship? What will the team of agents discover if they manage to find the Voidrunner? Find out the answers this weekend, at Balticon 51!
Tuesday, May 23, 2017
Operation: Void Hunter (at Balticon 51)
I don't always have the opportunity to
playtest the missions I'm writing, but this weekend at Balticon will
give me that opportunity. Plus, I'm excited to give gamers at
Balticon the chance to be the very first players of something that
hasn't yet been released to the public. Sometimes, events transpire
during a new mission with players that I need to improvise around,
and I often take those improvisations and add them into the product
before its final release. One of the things I always try to keep in
mind with missions is that they are merely a framework for a
story—the non-player characters (NPC's) are essentially actors to
help move the plot along in a general, but the players themselves
will ultimately be driving the story through their characters. One of
the things I like about Solar Echoes is that mission objectives given
at the beginning usually keep players on a general plot line, though
how they achieve those objectives is always unique and exciting. I
can't wait to see what players will do this weekend in Operation:
Void Hunter!
Monday, May 22, 2017
Solar Echoes at Balticon 51
This weekend, from Friday through
Sunday, Solar Echoes will be at the Balticon 51 convention! I'll be
running missions for new and returning players, but this year there
is a lot of new stuff! New character sheets, new 3d-printed
miniatures, the new Operation: Flash Strike mission, and...I'll be
running another new mission, Operation: Void Hunter, for the first
time ever! Balticon gamers will be the first to try this mission,
which takes place on the planet Sa'mesh. This week, I'll drop a
little information about Operation: Void Hunter and share some sneak
peeks. Hopefully, I'll see some of you this weekend at Balticon!
Friday, May 19, 2017
Are We Becoming Cyborgs? (part 5)
If you can imagine a future where
people no longer talk but have gained the ability, through
technology, to communicate by thought signals alone, perhaps Elon
Musk is right after all. If we begin communicating like machines, are
we not essentially cyborgs? I have often posited the science fiction
scenario that the supposed “war with the machines” will not be
fought upon a landscape filled with metal and lasers. Rather, it will
be a more insidious and subtle battle that some will fight in the
name of preserving humanity. Our fusion with technology already
exists, but how far is too far? Where is the line, and should there
be one? With concerns about monitoring by a futuristic government and
high-tech hackers, will this technology lead us to an Orwellian 1984,
where we can be punished for “thought crime?” The idea of a
computer picking up anything I'm thinking bothers me, especially
considering that our online and smartphone activity can already be
archived and reviewed. Personally, I prefer we keep brain-computer
interface at the hardware level, where we'd need to have
neuro-prosthetics physically implanted. At least then we might be
able to decide against it!
Thursday, May 18, 2017
Are We Becoming Cyborgs? (part 4)
What does telepathic word-recognition
mean for us in the future? If this technology works and catches on,
it is no doubt that further development will augment the technology
to the point that we'll be thinking our words faster than we can say
them. When this happens, will we decide to dispense with speaking
altogether? It will be slow and cumbersome by comparison—imagine
carrying around a device that captures your intended words and
transmits them to the person standing across from you. The next step
might be a conversion system that allows for us to quickly read these
fast “thought texts.” Maybe a device will be invented that beams
those words into our own brain so that we can assess them more
quickly, rather than having to visually read them? Talk about
speed-reading!
Wednesday, May 17, 2017
Are We Becoming Cyborgs? (part 3)
Advanced Brain-Computer Interface (BCI)
technologies are being developed at Facebook's Building 8, and job
opportunities are posted for a Neural Imaging Engineer. The job
description indicates the work will be focused on the development of
non-invasive neuroimaging technologies and designing and evaluating
“novel neural imaging methods based on optical, RF, ultrasound, or
other entirely non-invasive approaches.” Non-invasive BCI
technologies are not only being pursued by Facebook; Elon Musk has
also initiated a startup called Neuralink, with the intent to create
brain interfaces. This technology is being seriously pursued, so it
is quite possible that we may one day abandon keyboards entirely,
simply thinking our words to our devices...
Tuesday, May 16, 2017
Are We Becoming Cyborgs? (part 2)
Researches have already been developing
a form of brain-computer interface that allows you to essentially
type words directly with your mind. The technology currently exists
so that paralyzed patients with neuro-implants can communicate
through typing just by thinking about it. However, the people at a
Facebook's R&D division, Building 8, want to do this without any
brain implants. They have been working on a technology that is
non-invasive and can scan your brain, picking up the words you intend
to speak or write but haven't done so yet. The technology targets the
speech part of your brain, and researchers insist that fears of other
thoughts being captured are unfounded...
Monday, May 15, 2017
Are We Becoming Cyborgs?
Technology is advancing in ways that
are bringing us closer and closer to becoming cyborgs--man and
machine as one. Rather than a clunky metal apparatus fused with our
skull, however, the fusion looks like it will be much more subtle.
Elon Musk, futuristic visionary and founder of Tesla and Space X, has
said in the past that we are "already cyborgs." His point
was that we communicate digitally, using texts or emails, often as a
primary form of interaction. Considering a new technology that is
being researched, Elon may be more right about this than we can
imagine...
Friday, May 12, 2017
Character Building with Backgrounds
Another way to start building your
character is to start with a back-story, rather than try to write one
to fit your character's stats. Did your character grow up in an
isolated moon colony? If so, that character probably learned to be
resourceful to survive, so you'd likely have ranks in Resourcefulness
and eventually get the “Ingenious Crafter” talent. Maybe your
character grew up working in starship repair, so your engineering
skills and ability to repair vehicles and armor are unusually
well-developed. You can come at the process from any angle, and
though the steps are there to help you keep it all straight, you can build your own character your way. In the meantime, though, try out the game itself and jump into the
action with one of the pre-made characters in Operation: Flash
Strike, and get to know those characters better with the Character
Pack!
Thursday, May 11, 2017
Tips for Character Building
Do you have a Solar Echoes character
you'd like to create? Some details for character creation are
included in the Character Pack, but you'll need the Player's Guide if
you really want to fully design your character. For example, the
optional physique and personality choices that are available allow
you to add some interesting advantages to your character, though
these advantages often have disadvantages associated with them, too.
If you choose the “Nimble” physique, you can improve your
movement speed, but the downside is you'll suffer a small penalty to
melee combat. While these traits allow you to somewhat customize your
character, the expansive list of over 270 talents in the Player's
Guide really empowers you to build the kind of special-op's alien
agent you've been dreaming up. Not all of the talents are available
at level 1, however, but you can plan towards the skill and/or talent
requirements necessary to open up some of the more advanced talent
choices.
Where do you start when building a
character in Solar Echoes? My best advice is to choose an alien race
first, but you can really start from any angle. Do you have your
heart set on being a sniper? Then use your character's money to buy a
sniper rifle first and begin building your character around that,
choosing stealth-related talents and then picking a character race
that is well-suited for sneaking around. Sometimes the strengths of a
particular race can help you better decide on the type of character
you'd like to build. The Reln, for instance, has the highest
Influence attribute score, so putting skill points in Persuasion and
Discern Motive is a great start for a Reln character, followed by the
selection of some Persuasion related talents such as “Convincing
Lie” or “Fast Talker.”
Wednesday, May 10, 2017
History of the UG in the Character Pack
All the character stories in the
Character Pack are actually centered around a time in the Union Guard
that pre-dates current UG practices. Back when these characters
joined the UG, they actually were able to apply with a job
application and had to go through a series of tests and interviews.
Present-day UG hiring practices are shrouded in mystery, and there is
no longer an option to apply. The UG seems to select people they are
interested in rather than look over a list of applicants. Some wonder
if the UG avoids these practices in order to dodge particular hiring
standards that might be restrictive to their needs. Others theorize
that it might have something to do with recent security concerns
about UG infiltration. Whatever the reason, the UG continues to be
representative of all of the races in the Union, so it is clear that
the Interstellar Union (ISU) at least requires the UG to follow their
standards of diversity.
Tuesday, May 9, 2017
Character Back-stories! (part 2)
I was inspired a little by the guys
over in the UK at the D20 Future Show podcast, because when we were
starting the show, they each introduced their characters with a
summary of their back-stories—this information was in the old
Starter Kit that I sent them, which has now been replaced by the
free demo, Operation: Flash Strike. Flash Strike didn't have enough
room for the character bios, but I didn't want to lose those
role-playing stories for each character. Updating the Character Pack
gave me an excuse to keep those back-stories around, and that
information can really help players connect with the pre-made
characters and get into the game universe. I remember when one of the
D20 Future Show players, George, introduced the sad back-story of his
female Krissethi character, Satha. The other players all listened
with interest and then seemed saddened and affected by the end,
commenting that her story was “tragic.” Satha's family was
lower-class than most Krissethi clans, and she went through her life
treated as a servant. She became skilled at disguising herself to
pass herself as different upper-class people, and even managed to
impersonate someone else to try to get a job at the Union
Guard—something Satha knew would bring honor and prestige to her
family. Even though she was later caught as an imposter, the UG hired
her because they needed someone with her disguise skills. The tragedy
was that her position there was covert, so she couldn't tell anyone
she worked at the UG, and was unable to help raise the status of her
family.
Monday, May 8, 2017
Character Back-stories!
The new Solar Echoes demo, Operation:
Flash Strike, has seen a lot of downloads this weekend since it's
release on Friday. As I was looking at the download statistics on
RPGnow.com, I saw that someone also purchased the old “Character
Pack” this weekend, and I suddenly remembered that the old
supplement was outdated by the new demo! The new demo contains the
same pre-made characters, plus much more, and it didn't seem right
for me to keep charging $1 for the Character Pack in it's current
form. So, this weekend I spent time updating the Character Pack,
check it out here:
I've added in details about the history
of the Union Guard (this info can't be found anywhere else!) plus
character back-stories for each of the pre-made characters. I labeled
these as “Agent Profiles,” and you can read about each
character's unique story and how they ended up joining the Union
Guard. I've also included the pre-made characters found in the free
Flash Strike demo, but with alternate portrait art using the original
Solar Echoes art of Jay Darnell. The included character map icons
also feature Jay's original art, and though it's in black and white,
I continue to use these icons for NPC's, printed with colored paper.
I hope you like the look of the new Character Pack!
Friday, May 5, 2017
So What's Next for Solar Echoes? (3/3)
If
skirmish rules aren't really your thing and you'd prefer to see the
role-playing aspect of Solar Echoes developed more, I have a few
other possible projects on the back-burner. I have artwork from John
Fell of new alien lifeforms waiting to be used, and I've planned to
include some of it in another Explorer's Guide. If you remember the
recent release at the beginning of this year, “Explorer's Guide to
Sa'mesh,” I detailed a planet, it's economy, society/culture, food,
unique weapons, NPC's, and a new lifeform with a short mission that
involved an encounter with that lifeform. Another Explorer's Guide
would follow the same format, and would help GM's expand their
universe with yet another exciting planet to visit and possibly
develop into a full campaign. If you'd rather see something different
than another Explorer's Guide, another plan of mine is to start a
mission series, where several missions are all part of a larger,
sequential story. That's an involved plan with a lot of writing and
things to figure out, but it is something I've already set in motion
with a few pages of ideas. So what is your vote? Skirmish rules, a
new Explorer's Pack, or a mission series? Maybe you have another
idea—feel free to share!
Thursday, May 4, 2017
So What's Next for Solar Echoes? (2/3)
There
are a number of possible projects to work on for Solar Echoes, and
because the summer is ahead, I may have a few extra hours to devote
to a project. One idea that has been on my mind for quite some time
is developing a book with skirmish rules. I already have pages of
ideas and maps planned, so I wouldn't be starting from scratch—I
could hit the ground running. The skirmish rules would take the
combat of Solar Echoes and make it the game itself, which could be
played cooperatively and competitively. There would be various goals
and objectives, depending on the map and the scenario. I've already
had John Fell design the artwork for the cover (the Archaeloid and
Omul fight you may have seen detailed several months ago.) This book
would be a bigger project than some of the others I've worked on,
because it would also require a number of maps and the artwork on
those takes time, even though I've been getting a little more
efficient with the process in Photoshop. If you think this sounds
like something you might be interested in, let me know!
Vote in the Twitter poll!
Vote in the Twitter poll!
Wednesday, May 3, 2017
So What's Next for Solar Echoes? (1/3)
Now
that the new rules and updates are online in the Player's Guide at
RPGnow (see yesterday's post for a link and discount this week), you
might be wondering, “What's next?” I always work tenaciously
(maybe a little feverishly?) until I finish a project, so now that
this project is complete, I need to prioritize the next goal. I've
finished the free demo-kit, too, which will be available online soon for a free download. I'll
share the link as soon as it's live. I have a number of
projects to choose from, and though Indie Game Alliance and I are in talks about big
plans for the future, I may have some time before I start heading
down that road. So, I'll mention some of the project options over the
next couple days, and maybe you all can let me know through comments
or messages what you'd like to see next?
Vote in the Twitter poll!
Vote in the Twitter poll!
Tuesday, May 2, 2017
Update Player's Guide Available, Temporary Discount!
The new update for the Solar Echoes
Player's Guide is now live! You can find it here at RPGnow.com
through this discount link, which expires on Sunday:
Update Details:
* NEW AND IMPROVED DICE SYSTEM! As
before, roll your attribute dice for a skill check and select the
highest number rolled. However, any
6 rolled past the first adds 1 to the total, but if any 1's are
rolled, subtract 1 from the total.
--Dice
Probability Table Included—Your chance of rolling four 6's with
four dice is very small (1/1296) but I've seen it done, and that
gives you a 9, before even adding skill ranks!
*
NEW INTERROGATION RULES! As before, when trying to raise an NPC's
Posture to a target number, failing a Persuasion check lowers his
Posture. However, the NPC can also “talk back” and make a
Persuasion check against you! If he succeeds, he can lower his own
Posture, too, which means, if he gets it down to 1, the interrogation
is over—he has become totally uncooperative and has gone completely
hostile!
*
NEW RACIAL VULNERABILITIES! The reptilian Krissethi are more
susceptible to being slowed by cold damage, the plant-like Erwani
catch fire more easily, the insectoid Chiraktis are more sensitive to
chemical attacks, the amoebic Omuls are more susceptible to
irradiation from energy weapons, the large-eared Reln are more
sensitive to sonic attacks, and the large-shelled Archaeloids are
easier to hit with melee weapons when they've been knocked prone!
*
NEW CHARACTER SHEETS! I re-designed the original character sheets,
and artist John Fell added an amazing graphical polish. These are the
coolest character sheets I've seen for an RPG!
*
NEW CHARACTER SHEET PDF FORM! I designed a version of the new
character sheet that has entry fields, so you can type in your
details, save the form, print it out, and access it later when your
character levels up or gains new items!
Monday, May 1, 2017
UK Podcast and Tuesday Update!
It's been a busy weekend for Solar Echoes. I was invited to be a guest GM on the D20FutureShow--a podcast in the UK--and I ran the new mission from the upcoming free demo-kit (I'll let you know as soon as it's online!) When the podcast is ready, I'll post a link to it here so you can hear how much fun the five of us had! The podcast group was a lot of fun to play with, and though it was a challenging mission, everyone survived and achieved their mission objectives! The group was also the third team of players to test the new character sheets, dice system, and interrogation system in the upcoming online update, and things went extremely well. I'm very happy with the new rules and I feel that they tested well. Tomorrow I will be releasing the updated Solar Echoes Player's Guide, which will include the new character sheets, a character sheet PDF Form, the new dice system rules with probability numbers for the new system, new rules for interrogation using the Persuasion skill, and new vulnerabilities for the character races! If you have already purchased the Player's Guide from RPGnow.com, you should also receive a notification from them when the update is live, and you can download the new version for free. Special thanks goes out to the guys at D20FutureShow for helping confirm that the new additions to Solar Echoes work great! I can't wait to tell you more about the show, but I'll wait until they have the podcast online :)
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