This
past Friday, I was again invited to the Johns Hopkins University's
role playing club (HPPRPG), but this time I was there on an advisory
basis only—one of the club members was ready to try her hand at
running a mission for the group. This intrepid Mission Controller (MC
is the name we give to GM's in Solar Echoes) was conducting a very
difficult mission called “Derelict.” The Hopkins players were
methodical and creative, moving “off-script” more than a few
times. This might have posed a significant challenge for a new MC,
but she quickly adjusted and came up with creative options for
everyone. One of the important things to always keep in mind when
running a Solar Echoes mission is that you want the players to drive
the story with their choices, and if this doesn't entirely align with
the events detailed in the mission, improvise! This week, I'll touch
on a few examples and share some tips for effective MC'ing.
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