When designing
Solar Echoes, we wanted to make sure that players could have
exciting, cinematic car chases and starship dogfights. The vehicle
system in Solar Echoes is a little different than the squad combat
system—you no longer need to count squares on a battle-map for
movement and distances. Vehicle combat (terrestrial, air, or space)
is abstracted and simplified to three basic distances: long, medium,
and close range. You won't have to measure anything or count out your
movement, which allows for a much faster-paced and exciting vehicle
combat encounter! Cut-out, stand-up icons are provided in several
Solar Echoes rule-books to help players visualize the car chase, but
you can always use other models, such as hot-wheels cars, to help
represent the scenario.
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