Tuesday, June 24, 2014

Sci-fi reflects our future. Consider “Robocop” (part 5)


In the Solar Echoes universe, cyberware is essentially the same equipment as was seen in Robocop. There are robotic arms, legs, and even ocular implants that enhance or enable infra-red vision. Replacing body parts or systems with technological upgrades has a cost, though—Biotech checks to medically treat characters with installed cyberware suffer a -2 penalty, and cyberware-enhanced characters also suffer extra damage from electrical attacks, just as robots do. All races have their own forms of cyberware to fit their physiology, but except for humans, the other races are limited to only 1 major implant and will suffer the aforementioned penalties if they have more than 3 minor implants installed. Minor implants include arms, legs, hands, eyes, ears, and lungs, while major implants affect the entire body, such as skin or blood replacement, bone lacing, and shielded pain receptors. Humans can have 2 major cyberware implants and only suffer the usual penalties for extensive cyberware if they have 2 major implants or 6 minor implants. If you're planning to design your character as a powerful cyborg, a human character is the best way to go!

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