If you missed the news on Saturday, a
project is underway to create a giant robot that juggles Volkswagen
Beetles, hence the name, “Bugjuggler.” While this may seem a
far-fetched idea, it is interesting that engineers are fully capable
of doing something like this, with enough funding. The concept of
remotely controlling a robot's movements by human movements is
something we have seen in science fiction shows and movies for years.
If you're unfamiliar with the concept, just take a look at this
prototype video (robotic arm is computer generated):
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Monday, June 30, 2014
Saturday, June 28, 2014
The Seeds of Chaos Mission!
There is a new product out for Solar
Echoes today, a mission for beginning level characters called “The
Seeds of Chaos.” Robots are becoming increasingly popular in our
everyday life—my wife and I even have two cleaning robots that roam
around our house! It is likely in the future that common jobs, such
as a janitor, mechanic, or a cook, will be replaced by robots. But
what would happen if those robots suddenly malfunctioned and started
attacking everyone? This is a fun mission, but there are questions
that are raised about the future of our society as robots become
commonplace and accepted.
If you like the idea of fighting a wide
variety of robots, this mission will give you the opportunity to do
just that, in a shopping mall! You and your team from the Union Guard
must stop the robots, but you will also need to investigate and
discover who orchestrated the malfunction, how they did it, and why!
This mission was beta tested by a group
of four 11-year olds (they loved it, and played through the entire
mission in one sitting—about a 5-6 hour game.) We really hope you
enjoy it, too, and would appreciate your reviews.
Friday, June 27, 2014
Talent Profiles from Solar Echoes (part 4)
Awareness:
Spotter
Snipers often
have the help of a spotter—someone who functions as a lookout and
maintains a persistent awareness around the sniper while he is
focused on his target. By observing the environment to aid an allied
gunman, the user will accurately make calculations for distances,
angles
and atmospheric
conditions. The Spotter also keeps a constant vigil, scanning the
surrounding environment, which prevents the sniper from being
surprised. A +2 bonus is also added to the sniper's attack against
his target when someone with the Spotter talent is present. However,
this is a high level talent, and requires a number of prerequisites,
including an Awareness skill level of 12, the Keen Observer talent,
the Rapid Assessment talent, and the Watchful Eye talent.
Persuasion:
Culturally Sensitive
Have you ever
surprised someone by speaking their language? There is always a
certain amount of respect that people have when someone can speak
their native tongue. The same applies in space—for example, even if
your clicking sounds aren't quite the right percussive pattern, a
Chiraktis will smile (sort of) and appreciate your efforts. Most
Persuasion Talents allow the character to improve the chances of a
favorable response from someone through different approaches, but the
Culturally Sensitive Talent automatically improves a character's
chances when speaking to a different race, as long as that character
has invested some Skills in that race's language. Unlike other
Persuasion Talents, this one may be taken multiple times, once for
each race other than the character's own race.
Thursday, June 26, 2014
Talent Profiles from Solar Echoes (part 3)
Stealth: Quick
Fade
Stealth Talents
decrease the chances a character will be noticed, whether hiding or
moving. The Quick Fade Talent allows the character to react to a
ranged attack and duck into the shadows if there is a shadowed area
nearby, decreasing the chance that the ranged attack will hit. In
addition to a better chance at avoiding the attack, opponents will
lose sight of the character more easily.
Vehicle: Immelman
Turn
While this Talent does not apply to ground vehicles, it is extremely useful for vehicles with flight capabilities. For instance, in a starship dogfight, the character with this Talent may suddenly pull his craft up and around when being pursued, allowing him the chance to fire down at his pursuer before his opponent passes under and behind him.
While this Talent does not apply to ground vehicles, it is extremely useful for vehicles with flight capabilities. For instance, in a starship dogfight, the character with this Talent may suddenly pull his craft up and around when being pursued, allowing him the chance to fire down at his pursuer before his opponent passes under and behind him.
Wednesday, June 25, 2014
Talent Profiles from Solar Echoes (part 2)
Some Cybertech
Talents can also be used in Electronic Warfare aboard starships and
other vehicles.
Cybertech: EW
Training
Though most
Cybertech Talents relate to hacking, a few allow for more options
when serving as the Com Officer aboard a starship. Characters with
this Talent gain a bonus when using Electronics Warfare against
enemies, or they can use the Talent to attempt to jam the
communications and sensors of enemy starships. This affects enemy
piloting and visibility, which is often just the advantage you'll
need to defeat them in a starship dogfight.
Engineering
Talent: Hasty Repairs
Characters that
have invested in Engineering Skills will find that Hasty Repairs is a
very useful Talent, also required as a prerequisite for later, more
advanced Engineering Talents. This ability allows a character to use
his Engineering Skill to try to repair damaged armor or vehicles. If
he makes a successful check, he may restore 10 points to armor, a
structure, or a vehicle. Imagine how useful a nearby character with
Engineering skills would be when your starship's hull is about to
crack or you've taken cover under heavy fire and an Engineer is there
to repair your damaged armor!
Tuesday, June 24, 2014
Sci-fi reflects our future. Consider “Robocop” (part 5)
In the Solar Echoes universe, cyberware
is essentially the same equipment as was seen in Robocop. There are
robotic arms, legs, and even ocular implants that enhance or enable
infra-red vision. Replacing body parts or systems with technological
upgrades has a cost, though—Biotech checks to medically treat
characters with installed cyberware suffer a -2 penalty, and
cyberware-enhanced characters also suffer extra damage from
electrical attacks, just as robots do. All races have their own forms
of cyberware to fit their physiology, but except for humans, the
other races are limited to only 1 major implant and will suffer the
aforementioned penalties if they have more than 3 minor implants
installed. Minor implants include arms, legs, hands, eyes, ears, and
lungs, while major implants affect the entire body, such as skin or
blood replacement, bone lacing, and shielded pain receptors. Humans
can have 2 major cyberware implants and only suffer the usual
penalties for extensive cyberware if they have 2 major implants or 6
minor implants. If you're planning to design your character as a
powerful cyborg, a human character is the best way to go!
Thursday, June 19, 2014
Sci-fi reflects our future. Consider “Robocop” (part 4)
Our future already involves robotic
upgrades to the human body—amputees use robotic prostheses in place
of their limbs, and these mechanical appendages are linked directly
into a person's nervous system to function in response to the owner's
thoughts. Right now, such replacements make sense for those without
limbs, but it won't be long before people are actively choosing to
upgrade themselves. What will we do when athletes decided to replace
parts of their body with more powerful, robotic substitutes? Will we
judge athletic events with the same standards that we do now? It is
foreseeable that the military may begin to require certain robotic
upgrades or implants in their soldiers. It is even possible that
government-run health care may begin to mandate robotic replacements
for certain health-related situations. The more technology advances,
the more it will be integrated into our lives, and possibly our
bodies. Is this a future we are ready to embrace?
Wednesday, June 18, 2014
Sci-fi reflects our future. Consider “Robocop” (part 3)
Many of the questions posed by the
movie are questions that we will eventually face, such as the
question related to Robocop himself—at what point is a man with
robot parts no longer a man?
In the movie, the police officer, Alex
Murphy, was just a pair of lungs, a heart, larynx, and head (oh yes,
and a right hand.) That was it, and when Murphy first saw that was
all that was left of himself, he wanted the doctor to pull the plug.
Eventually, he accepted his new, robotic body, but the implied
question was, “Should he be considered man or machine?” How much
of one's humanity must be left intact before we stop considering him
as human? One possible answer is that, as long as one's brain is
still functioning and he has free will, even if inside a metal
exo-skeleton, that person should still be considered human. But in
Robocop, even his brain had been integrated with computer chips and
control mechanisms. The story was somewhat focused on man overcoming
the constraints of his imprisonment—in this case, overcoming
programming—but consider a future where neural implants might be
possible. Where does the human end and the computer begin?
Tuesday, June 17, 2014
Sci-fi reflects our future. Consider “Robocop” (part 2)
Ownership is another question brought
about with technology, whether robotic prostheses or clones. Can an
individual be owned by a corporation? While this might seem hard to
imagine, in Robocop, almost 90% of the police officer was robot.
Robocop was kept from his family, and the corporation treated him as
an asset that they owned, rather than an individual. Human cloning is
only as far away as our laws will extend—it is only a matter of
time before someone tries it, legally or illegally. If a clone was
made from your DNA, do you own that clone? Does the corporation that
funded the cloning and provided the necessary equipment and personnel
to create the clone have ownership? Will clones in the future be
looked at as secondary citizens, or perhaps even treated as slaves?
These questions should be addressed before we are faced with a
situation that we have not prepared for.
Monday, June 16, 2014
Sci-fi reflects our future. Consider “Robocop” (part 1)
I recently watched the 2014 remake of
Robocop, and was impressed with how they have adjusted the story to
reflect current events. One main aspect of the story was that a law
had been passed in America preventing the use of robots/drones, due
to public discomfort. The question was asked in a congressional
hearing, “What does a robot feel if it kills a child?” The answer
was “Nothing,” and that seemed to be enough to sustain public
support of the robot ban. Yet we are already allowing robots into the
public, such as Knightscope's K5 security robot. Questions are being
raised about whether or not these security robots can be held to the
same standards of privacy and evidence that police officers are held
to. It might not be long before robots patrol our streets and drones
hover above us, watching. As in the movie, Robocop, this may be
achieved by simply selling us all on the belief that we will somehow
be safer with robot law enforcement. Are we going to buy that
argument?
http://singularityhub.com/2013/12/07/rise-of-the-robot-security-guards-r2d2-lookalike-k5/
Friday, June 13, 2014
How does armor work in Solar Echoes? (part 5)
Armor may be enhanced in various ways,
most often for a price. Ballistic Resistance, for instance, grants
armor an additional +1 bonus against ballistic attacks. Armor with
the camouflage feature will grant a +1 bonus to Stealth. Other
treatments include resistances towards electricity, energy, or fire
type attacks, and fireproof armor prevents burning altogether. A
Sealed Suit of armor can filter out most airborne toxins and will
grant a large bonus against chemical and biological attacks. Some
suits of armor include a helmet, which may also be purchased
separately, and though this doesn't add to the total armor value, it
will add a +1 armor bonus to attacks that specifically target the
head. A combat shield can also provide additional protection—the
user can gain 1 additional point of armor against a single attack,
though this can only be used once per round and the user cannot wield
any 2-handed weapons. Characters will need to decide which armor
suits them best, and having the foresight to bring armor appropriate
to a situation may mean the difference between life and death.
Thursday, June 12, 2014
How does armor work in Solar Echoes? (part 4)
Armor isn't always appropriate for
every situation encountered in Solar Echoes, so characters will need
to make important choices on missions. For instance, if characters
are undercover, attending a formal dinner banquet wearing obvious
armor will expose the operatives for who they are. Sometimes dressing
in civilian clothing is necessary to carry out the careful planning
of a delicate mission, so characters will have to improvise if the
situation suddenly turns hostile. In other scenarios, the toughest,
most protective armor might be entirely impractical—if characters
need to swim, for instance, bulky armor may make that impossible and
increase the risk of drowning. Despite circumstances, characters need
to protect themselves. This is where talents and the use of cover can
make a huge difference. Some talents, like Impromptu Shield, allow
you to use an object from your immediate environment to protect
yourself from an attack. Using your environment is key to reducing or
entirely avoiding damage, and cover can not only make it more
difficult to hit you, but it can also serve as a form of damage
reduction. For instance, if you have ducked down behind a large chunk
of ice, the ice itself will provide armor 2 with a hardness of 10.
Even a piece of glass provides some protection, affording you armor 1
with hardness 2, though of course the after-effects of shattering
glass might cause more problems. Utilizing cover can make a big
difference in a battle, especially if you find yourself in a
firefight without any armor.
Wednesday, June 11, 2014
How does armor work in Solar Echoes? (part 3)
Like weapons, armor in Solar Echoes can
benefit from “augmentation.” Augmented armor has added qualities
that make it superior to regular suits of armor. For instance, the
“Cushioned” augment reduces falling damage dealt to the user of
this armor by 1 point. “Distorting” armor prevents you from
suffering penalties to your Dodge when targeted by multiple
opponents, as it projects multiple holographic images of you. “Shock”
armor does what it sounds like, shocking anyone who physically
contacts the wearer, such as in a grapple or through an unarmed melee
attack, causing them to suffer 1 point of electrical damage. Some
augmented armor requires a charge to function and has a time limit
before needing to be recharged, but these features can make a
significant difference in a battle.
Tuesday, June 10, 2014
How does armor work in Solar Echoes? (part 2)
Though some races can easily share
armor with others, other alien races have more extreme physical
differences than the bipedal races. Even the Humans and Reln
sometimes have their own specialized armors, though they can share
with each other, considering their physical similarities. The
plant-like Erwani--with their 4 vine-like arms, multiple roots (their
“legs”) and leafy body—use armor that is essentially plating
connected by cords, which drapes over the Erwani's thin shape. The
insectoid Chiraktis wears armor that is tailored for its shape, and
Chiraktis Battle Armor is famous for its thermal resistance.
Krissethi armor is entirely transparent, which allows the Krissethi
to fully utilize the camouflage capabilities afforded by the
chromatophores in their skin. Archaeloids often go without armor, as
their naturally hard shells serve as excellent protection for most of
their bodies. The amoeba-like Omul, however, can choose to fit into
the armor of just about any race, and can even walk around in
humanoid battle suits, though the constraints upon their mobility
sometimes cause Omuls to prefer going au naturel.
Monday, June 9, 2014
How does armor work in Solar Echoes? (part 1)
In a large number of RPG's, armor
prevents your character from being hit altogether. The higher your
armor quality, the harder it is to injure you. However, in Solar
Echoes, we view armor differently. Armor is protection that reduces
damage if you are hit, but being hit is a function of whether you
dodged the attack or not. For instance, regardless of a character's
armor, an attack against the character must be better (more accurate)
than the character's dodge roll. If the attack is successful, the
damage is then first absorbed by the armor before penetrating to the
character. However, armor also has hardness, which depletes as it
absorbs damage. A standard suit of combat armor has 20 hardness, so
if an attack doing 4 ballistic damage hits a character with combat
armor (which protects against 2 damage), 2 damage will get through to
the character, while 2 is absorbed by the armor, reducing the armor
to 18 hardness from 20. Once the hardness of a suit of armor has been
depleted to 0, the armor no longer absorbs damage and all damage goes
straight through to the character.
Friday, June 6, 2014
Are You Being Watched? (part 5)
In Solar Echoes, you play as an agent
of the Union Guard, a special-ops force that works for the
Inter-Stellar Union (ISU.) The ISU was established to unify the races
and end the border wars that had plagued civilized space. When
running a game of Solar Echoes, it is up to the MC to decide just how
benign this government is, but as the players take on various
missions, they may begin to discover that the ISU is withholding
important information from the public, controlling the internet, and
might even be stoking racial and class tensions. As the races expand
across the galaxy, the further they are away from the core systems,
the harder they are to monitor, so it is no surprise that the ISU has
extended its reach with various forms of surveillance. Law and order
should be maintained, but when freedoms begin to erode in the name of
government protection and oversight, one must question how far is too
far? In the Solar Echoes universe, cyber-security has become so
advanced that single hackers can no longer hope to accomplish much on
their own. Groups of hackers, or even hackers with un-skilled
supporters on their team, can potentially bring down a system.
However, the internet architecture of the future has been carefully
compartmentalized to prevent massive hacks from shutting down
multiple, major systems. Though such a separation of systems makes
perfect sense, we have to wonder if our present day internet is
irrevocably constructed with far too much integration and reach. Have
we made it too easy for someone to influence, spy on, and dominate
us?
Thursday, June 5, 2014
Are You Being Watched? (part 4)
Do you think your emails are private?
Maybe your phone calls, or your texts? The NSA has archives of all
this data, and they can access any of it. Of course, this is archived
data and is unlikely to be perused unless the NSA decides you are a
person of interest. Just how can you earn such an honor? It really
depends on your internet habits and the combinations of words that
you use in your digital communications. Our government is spying on
us with PRISM, and a source for the Washington Post said, “They can
quite literally watch your ideas form as you type.” I guess I
should wave my hand to the government right now and say hello? With
all the online research we've done to make Solar Echoes a realistic
representation of our near future, it is likely that prying eyes have
taken an interest. I've always believed science-fiction is an
effective warning about the path we're headed down, and Solar Echoes
touches on some modern day issues such as government spying.
Have you ever been slightly
disconcerted to know that your computer or game console camera is on?
What about the camera on your cell phone? Hackers are able to
activate cameras remotely and watch whatever they are aimed at. Are
you sharing your phone's photos online? Unless you have your GPS
turned off (and have adjusted a few settings), all your photos are
stamped with a geo-tag, which shows exactly where the phone was when
the picture was taken, making it much easier to locate people in the
picture. These days, it is almost considered weird or anti-social to
want to maintain any amount of privacy with the current internet
culture. Facebook, Twitter, and other internet sites are designed
around the idea that everyone wants to share, and a new trend among
PS4 video gamers is the livestreamed living-room reality show, where
people broadcast themselves live to whoever would watch and comment.
As a result of this new culture, cyber-crime is flourishing and
growing exponentially. We are not only making ourselves vulnerable to
criminal attack, but to monitoring by people with their own agendas.
Spying has never been easier.
Wednesday, June 4, 2014
Are You Being Watched? (part 3)
The head of the FBI, Robert Mueller,
has admitted to using drones to spy on American citizens. It's
disturbing to note that our government is purchasing unusually large
quantities of war-time machinery and that most of this is not for the
military—it's being allotted to federal agencies! Why are these
agencies arming themselves? The Department of Homeland Security has
been buying billions of rounds of ammo, as well as thousands of MRAP
(Mine-Resistant Ambush Protected) vehicles for “homeland
operations.” Additionally, a fleet of Predator B drones has been
purchased for deployment throughout the United States. Why is our
government building its own private military force? Consider that a
military directive was issued in 2010 called the “Defense Support
of Civil Authorities.” This directive indicates that civilians may
be engaged by the military during times of unrest, and gives the
military authority to “quell large-scale, unexpected civil
disturbances.”
Tuesday, June 3, 2014
Are You Being Watched? (part 2)
In the movie, “Live Free and Die Hard,” a young hacker joins Bruce Willis to stop a cyber-terrorist who has created a “Fire Sale.” A fire sale is a cyber-attack that performs a three-stage systematic attack on a nation's computer infrastructure. Hackers call it a Fire Sale because "Everything must go." The hacker mastermind in the movie is able to first shut down our transportation systems, then disables our financial systems (banks, Wall Street, etc.), and finally our public utilities such as gas, electric, and communications. Our society becomes increasingly fragile, the more we rely on computers to run everything. Though many of these important computer systems are isolated from networks, all it takes is a single person to infiltrate the system and create havoc. We managed to access Iran's nuclear centrifuges with a single USB drive (look up “Stuxnet Virus”), so it is clear that even isolated computer systems are not safe.
Monday, June 2, 2014
Are You Being Watched? (part 1)
The recent video game release, Watch Dogs, addresses a disturbing trend in our society—government surveillance. Despite Edward Snowden's traitorous acts, we have learned from his NSA security breach that our own government is watching us very closely, stockpiling data on our internet habits as well as our cell phone calls and texts. George Orwell's “1984” no longer seems like science-fiction, now that we see the very beginnings of a “Big Brother” in our own backyard. In Watch Dogs, you play as a hacker who uses his smartphone to tap into Chicago's ctOS security system, hacking into video cameras, unlocking secure locations, and even manipulating traffic lights, road barriers, and bridges. Of course, it seems ridiculous that all this would be tied into a single network, but consider what groups of hackers might be able to achieve? A well-coordinated hack might potentially be able to bring a city to its knees. This week, we'll discuss the implications of this threat in both our society and the fictional futuristic society in Solar Echoes.
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