You really never
know what players are going to think up, and Sunday's group was full
of surprises. Two of the players took quite an interest in the drugs
and poisons available, and they both selected the plant-like Erwani
thorn pistol for injecting those toxins with a ranged attack. When
boarding a starship full of criminals, the team quickly went to work:
first, a flash grenade followed by a tear gas grenade blinded all of
the criminals, then two of the criminals were cemented in place with
globs from the amoebic Omul glob guns the characters had bought.
Another criminal was dazed by a cyberweapon called a “Daze Orb,”
and the captain himself was poisoned with a paralytic agent from a
thorn pistol. In just seconds, the threat was almost immediately
manageable, and the team quickly went about cuffing and tying up the
bad guys, moving the captain into isolation for later interrogation.
That poor captain got dragged around for quite a while before the
players decided they no longer had a use for him, and sent him away
with regional security to prison.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, May 29, 2015
Thursday, May 28, 2015
Balticon Convention Battle Report (part 3)
Sometimes team
coordination and communication doesn't go well, especially with a
large team of 6 players. In one situation, the team was at a starport
trying to stop smugglers from loading their starship with the illegal
military weapons they'd stolen. Two of the team rushed to a starship
reserved for the Union Guard agents. Some of the team tried to pull
off a disguise attempt to look like common civilians in the starport
while two others attempted to look like they were part of the
smuggling gang. Amazingly, the ruse worked and the smugglers were
about to let the two onto their ship to “help” with loading the
contraband. This all changed quickly when the first two agents showed
up with the Union Guard starship, which panicked the smugglers. It
didn't help that one of the smugglers, previously at the warehouse,
then recognized one of the disguised agents, not to mention the
warning shot fired from the starship. What might have been a perfect
sting operation turned into a race into space that became a dangerous
battle in between the starships, followed by an even riskier attempt
to board the ship! Thankfully, some of the contraband was recovered,
but the smugglers managed to get away.
Wednesday, May 27, 2015
Balticon Convention Battle Report (part 2)
One of the
missions that was played this weekend involved approaching a
warehouse to apprehend a particular arms dealer. When the players'
team approached the building, they noticed some security robots
patrolling the area. One of the players had selected the “Robot ID”
talent when building his character, and he succeeded on his check: he
was able to determine the robot type, and in addition to knowing its
weaponry and capabilities, he was also aware of its weakness—sensors
that were over-sensitive to bright light. However, nobody had thought
to buy a flashlight when outfitting their characters, so the team
seemed as though they would be unable to exploit this small
advantage. Somebody suddenly came up with the great idea to park
their squad car facing the robots, and when the team was ready to
attack, they powered up the car's bright headlights. It worked, and
might have even saved a few lives because the robots rarely hit any
of their targets with their guns.
Tuesday, May 26, 2015
Balticon Convention: Battle Report (part 1)
I spent my entire
weekend at Balticon, most of it hosting Solar Echoes games in the
game room. On Saturday, I was only able to acquire a table from 9am
to 1pm, but Sunday was an all-day event, where the game started at
9am and went almost non-stop until 10pm! I was so busy running games
as a Mission Controller that I forgot about dinner (and so did the
players!) I had a lot of fun, though, and met lots of great people.
Thanks to everyone who played, both those that jumped into the middle
of a game and those that were dedicated to it the entire time. We had
some really interesting approaches to achieving mission objectives,
and I'm looking forward to sharing some of them with you this week...
Friday, May 22, 2015
External Story Arcs (part 5)
The second reason
for external story arcs in Solar Echoes is to provide Mission
Controllers (MC's, the GM in Solar Echoes) with creative material to
develop his own campaigns. When I was MC'ing a small campaign with
characters once, I found myself tying information from external story
arcs into current missions, and I even added (improvised) an
encounter to a mission that related to an external story arc. It gave
more depth to the situation, and made what seemed like an isolated
operation feel like it was part of a larger plan. The players later
told me that it made them feel that they were a part of something
bigger, that their actions were affecting the story and the course of
the universe—and they liked that, a lot.
Thursday, May 21, 2015
Solar Echoes at Balticon!
We'll be running Solar Echoes games all weekend at
Balticon, Design your own character and jump into a mission in the Solar
Echoes universe! Books will be on sale in the vendor area at Walt's
Cards and Games.
External Story Arcs (part 4)
These story arcs
are included in Solar Echoes missions for two reasons. If the
characters don't express interest in pursuing the outside story arcs,
these external events still go a long way towards fleshing out the
universe that the characters live in—the Interstellar Union is not
without its problems, and governing the populations on the many
planets, colonies, and space stations is a difficult task. The
difficulties of maintaining multiple civilizations are really part of
what the characters do as Union Guard agents, though on a much more
specific and often covert level. External story arcs, even if only
mentioned in passing, are a good reminder to players that the work of
Union Guard agents will never be finished. Another reason exists for
these external story arcs...
Wednesday, May 20, 2015
External Story Arcs (part 3)
As characters in
Solar Echoes progress through several missions, news reports about
events in other parts of the universe update over time. For example,
the initially benign demonstration on the planet Sofronio--similar to
the Occupy Wall Street movement--begins to degenerate: “Growing
protests on Sofronio today have erupted into rioting in some regions
of the colony. Protestors are calling for the complete absolution of
the demarchy, accusing the current administration of being influenced
by special interest groups. Merchants on Sofronio have been suffering
huge losses, as tourism to Sofronio's beautiful forests and shores
has stopped completely. Efforts are being made to meet the demands of
the protesters in hopes that the economy can begin to recover from
the riots. Regional liaisons are meeting to discuss the resignation
of current leaders within the administration.”
Tuesday, May 19, 2015
External Story Arcs (part 2)
Some of the
stories in Solar Echoes mirror events that have happened in reality.
For instance, over the course of several missions, there are news
broadcasts detailing the development of a protest on the planet
Sofronio. “Protesters are now emerging in great crowds
outside Sofronio government and tourist buildings alike. Some
protesters have even begun to set up small, portable homes for
themselves in public areas, insisting that they aren't going home
until their message is heard.” While this development begins like
the Occupy Wall Street movement, over the course of several missions,
another broadcast indicates that things have changed...
Monday, May 18, 2015
External Story Arcs (part 1)
One of the things
we try to do in Solar Echoes is have larger story arcs that affect
the universe the characters live in. Though each mission the players
undertake can stand alone and be run without any specific sequence,
we do include characters that might be encountered again later, and
events that slowly develop on the periphery which may become major
events that must eventually be dealt with. Consider all that goes on
in our current society, and across the world in other nations. Then
multiply that by 7, to encompass the 7 races in Solar Echoes and
their homeworlds. However, there is even more than that, with a
number of colonized planets, moons, and even space stations with
their own populations. There is no shortage of opportunity for story
development in the Solar Echoes universe!
Friday, May 15, 2015
Voidsea Relics (part 5)
There are many
things we do not understand about our universe, about dimensions, the
flow of time, and reality itself. The Voidsea is a giant tear in the
universe where things are out of phase and dimensions overlap. The
relics found in the Voidsea are remnants of an ancient alien race,
and many wonder if the technology of that race is what brought about
the existence of the Voidsea. Much like the radiation left for
hundreds of years after a nuclear accident, the Voidsea is thought to
be the result of advanced alien weaponry. Many fear that tampering
with the relics could bring about the same. Yet Reln historians speak
of brief contact with another alien race--beings of pure energy.
According to the Reln, these aliens claim responsibility for the
creation of the Voidsea—a punishment exacted to wipe out an entire
alien race that was using technology to alter the laws of
physics and the boundaries of reality. If the Voidsea relics are
remnants of that technology...
Thursday, May 14, 2015
Voidsea Relics (part 4)
Another
side-effect of using some Voidsea relics is a linkage or experience
with the Voidsea itself. Some have claimed that they have heard
voices whispering in an unknown language, and others will swear that
they are seeing ghosts. Whether these stories are true or not,
anonymous reports have begun to correlate—the relics seem to have
some kind of imprint from their past owners, the lost race wiped out
by the Voidsea. Possessing a relic may mean a connection with the
warped space of the Voidsea and a twisted reality that might
infiltrate and eventually overwhelm the owner's mind. Despite these
risks, however, some cannot overcome the desire for the obvious power
the relics imbue, even if it means forfeiting safety and sanity.
Wednesday, May 13, 2015
Voidsea Relics (part 3)
Some Voidsea
relics are much more powerful than others, and some relics merely
augment an item when applied to it. Sometimes that “item,”
however, could be an entire starship. With Voidsea relics,
understanding their power usually helps you understand the downside.
For instance, a relic that might add stealth to an entire starship
and cloak it with invisibility could have the downside of wearing off
unexpectedly while leaving the starship with a radiant signature
easily noticeable by any nearby sensors. Or, a tiny relic that could
be integrated into an energy pistol to produce icy blasts might have
a chance to freeze the pistol itself for a while. Voidsea relics are
anything but reliable, but understanding the nature of the gamble you
make when using one can give you a distinct advantage.
Tuesday, May 12, 2015
Voidsea Relics (part 2)
There is one
particular black market dealer, a clever Reln known only as “Seppy,”
who turns up in several of the Solar Echoes missions. No, he can't be
trusted, and his half-truths have a way of worrying discerning
customers, but there really are very few other opportunities to find
Voidsea relics. Seppy focuses on what will intrigue you, and tells
you what you want to hear. The risk is always what he doesn't mention
about what you're buying—and it's honestly hard to be sure he even
knows some of the risks. With any Voidsea relic, there is always a
downside. The question to ask yourself, though, is this: Isn't
possessing power that bends or violates the laws of physics still
worth it?
Monday, May 11, 2015
Voidsea Relics (part 1)
The Voidsea is a deadly dimensional tear in space, a great scar left upon the universe by an ancient war. Only the mysterious Reln, one of the seven races in Solar Echoes, have been able to venture into and successfully return from the Voidsea. Most of what the Reln have discovered there is kept secret, as is their method for being able to safely travel into the dangerous expanse. Yet some of the items the Reln have discovered seem to have found their way to the black market, and these artifacts are being snatched up by others interested in the technology of the lost race that was destroyed when the Voidsea was formed. These relics sometimes seem to violate the very laws of physics, but their power, like the Voidsea itself, is unpredictable and not without serious consequence.
www.voidsea.com
Saturday, May 9, 2015
Friday, May 8, 2015
Thursday, May 7, 2015
Upgrading Tech (part 4)
Yet
many companies are built around this model of constant upgrades.
Security concerns aside, it seems as if entire teams of programmers
must meet regularly to completely overhaul existing designs. Are
people complaining about things so much that all these patches are
necessary to appease the supposed disgruntled consumer? And what
about those of us that are happy with the way things are, do we not
get a vote? I understand the difficulty of programming future
software patches to address numerous iterations of different
platforms—imagine how many bugs would show up—but cosmetic
changes and interface alterations really shouldn’t affect core
programming so much that the consumer should be without the option to
choose his preferred aesthetic. Right?
Wednesday, May 6, 2015
Upgrading Tech (part 3)
Security
concerns definitely warrant many of these upgrades that our devices
install. Hackers love to get their greedy or mischievous digital
fingers into our stuff, so security programmers will probably always
have a job. But beyond security upgrades for our devices, we are
often forced into accepting entirely new adjustments to the user
interface, functionality, and even aesthetics. Program shortcuts and
key commands, sounds, colors, graphics, and other seemingly
inconsequential aspects of our experience are altered, often without
the option to revert back to the previous design. If we are even
given the option to avoid the changes, we will be perpetually
harassed by incessant, blinking reminders that there is a new update
ready for installation. My phone has been telling me about an update
for over two months now, and I’ve refused the install. I like the
way things are!
Tuesday, May 5, 2015
Upgrading Tech (part 2)
Thankfully,
most companies give years of support to their old products—if they
didn’t, those of us who don’t buy a new smartphone every year
might become a little irate and would take our business elsewhere.
Yet despite owning the same piece of technology for several years
while new generations of that same technology are being paraded as
sleeker and more desirable, our old technology is still in a state of
flux. Almost all devices now find a way to insist on the installation
of a nearly constant stream of updates, and often, we have no choice
but to go along for the ride. If your device can access the internet,
chances are it is auto-installing patches to “improve”
functionality, with or sometimes even without your consent.
Monday, May 4, 2015
Upgrading Tech (part 1)
Technology
is always advancing, and whether we intentionally pursue these
advances or not, it will catch up to us. We can chase after the
newest smartphone iterations, the latest computer hardware, or even
the most innovative tablet, but within a year or less, our
technological acquisitions will be on the way to obsolete. That’s
not to say that these things will become useless—companies support
their products for years after release, but the constantly changing
technological environment does tend to put some devices out in the
cold sometimes within merely a decade or less time. Staying current
is, for some, a fashion-conscious decision, but for many of us, it is
simply a necessity in order to stay functional.
Sunday, May 3, 2015
Saturday, May 2, 2015
Friday, May 1, 2015
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