Yes, the explanation for the time
dilation on the planet was poor in Interstellar (thankfully, the
comedy “Other Space” didn't even bother to offer an explanation
for their time-dilated planet, which ironically made it seem more
plausible.) Despite that, time dilation is real and has been
confirmed by many scientific experiments: the relativistic decay of
muons from cosmic ray showers and the slowing of atomic clocks aboard
a Space Shuttle have shown us that the duration of time can vary
according to the point of reference. It all makes for great science
fiction material, where someone might travel faster than the speed of
light, spend a lifetime on a time-dilated planet, travel back to
Earth, and be the same age (or younger?) than when he or she left,
maybe even arriving close to the original departure date.

As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, June 30, 2015
Spacetime and Time Dilation in Science Fiction (part 2)
I once thought I understood the fourth
dimension and stated that it was “duration,” the existence of an
object in three dimensions was only possible if it existed within
time, the fourth dimension. It is more complex than that of course,
but our understanding of time is based on what we have experienced
here, on earth. We live on a planet with a steady state of gravity
moving at a steady pace around the sun. In the movie, Interstellar
(minor spoiler ahead), there is a planet orbiting a black hole and
anyone on it experiences severe time dilation. Red flags go up yet?
Yeah, sorry Hollywood, we just lost our suspension of disbelief. But
let's get past the fact that a planet would have to be so close to a
black hole to experience the amount of time dilation stated in the
movie that it would get sucked into the black hole, and the fact that
a rotating planet would experience tidal forces of gravity that would
rip the planet to pieces. Let's put all that on hold and examine the
concept itself...
Monday, June 29, 2015
Spacetime and Time Dilation in Science Fiction (part 1)
What is the fourth dimension? It is
generally referred to as “spacetime,” the unification of time and
space as a four-dimensional continuum. More and more science fiction
these days involves spacetime in some form, and it is an intriguing
concept. The Yahoo space comedy “Other Space” and the recent
movie “Interstellar” both come to mind as examples of how time
might behave differently in other parts of the universe. It is a
complicated concept, one that involves “special relativity” and
other theories advanced in physics, but there are some basic tenants
that we can grasp without holding a degree in quantum physics. To put
things very simply, time is relative to velocity and the strength of
gravity.
Friday, June 26, 2015
No Classes! (part 5)
Words can be the
most powerful weapon of all in Solar Echoes, and a wordsmith
character type is what we call the “Negotiator.” Characters
investing in Persuasion will find a variety of options in their
arsenal, using either diplomacy, bluff, or intimidation. Relns and
Humans are the most effective negotiators, and will want to invest
heavily in Awareness, Disguise, Discern Motive, and Persuasion
skills. Talents such as Convincing Lie, Fast Talker, Crazed
Exuberance and Culturally Sensitive give bonuses during dialogue
encounters, and it may also help to consider one of several
personality types that will add further bonuses to bluffing,
intimidating, or the use of diplomacy. Helpful tools of the trade are
disguise kits, and translators can sometimes be helpful (though more
than a bit imprecise!) but being multi-lingual will provide an
immense advantage in almost every dialogue encounter.
Thursday, June 25, 2015
No Classes! (part 4)
There aren't
always weapons around, but the Martial Artist is always prepared for
a fight! This approach to character design focuses on melee attacks,
and ideal skill investments are Melee Combat, Athletics, and
Endurance. Useful starting Talents include attacks such as Surprise
Kick, Sweep Kick, Thrust Kick, or the Snapping Thrust strike, all of
which are chainable. These attacks allow you to chain into another
Talent marked “chainable” in a single round, meaning that you can
attack twice as your Action for that round. This not only allows you
to do more damage, but to inflict multiple effects upon your opponent
or gain bonuses to your attack. A character focusing on martial arts
may also want to invest in a pair of spiked boots, spiked gauntlets,
and the Strike the Weak Point talent, which allow for more focused
damage to bypass an opponent's armor when attacking.
Wednesday, June 24, 2015
No Classes! (part 3)
Prefer to stay in
the shadows? Another general character type can be classified as an
Infiltrator, which will have skills focused on Athletics, Awareness,
and Stealth. Races like the Krissethi and Omul are ideal for
infiltrators, though Chiraktis and Humans can also excel in this area
as well. Talents like Conceal Location and Watchful Eye are perfect
for infiltration, and equipment such as a Camo Cloak or a pair of
Hush Boots will greatly assist in staying hidden. Whether he attacks
from the shadows or snipes from afar, the Infiltrator is the kind of
opponent that sees everything and who prefers victory by any means
over a “fair” fight.
Monday, June 22, 2015
No Classes! (part 2)
Some characters
may be classified as Battlefield Controllers or Hackers. This type of
character likes to manipulate the environment to his advantage, using
skills and talents to hack security, conduct electronic warfare
against enemy starships, or even reprogram hostile robots to serve as
his personal mechanized army of doom. Battlefield Controllers are
known to create obstacles on the battlefield, using nanite hedges to
instantly erect barriers to protect against gunfire or seal off areas
temporarily. He also enjoys generating fields with varying effects to
protect against specific types of gunfire, to reflect gunfire, or to
even create alternate gravitational zones. Many Battlefield
Controller-types use remotely operated drones, known as
cyber-weapons, to distract, stun, trip, or even kill an opponent.
They may not be great in a melee fight, but good luck getting near
this type of character in battle!
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