Solar Echoes 3D-printed miniatures at Shapeways are now much more affordable! In the past, printing miniatures with high-detail in the “Frosted Ultra Detail” plastic was quite expensive: It was almost 3 times more expensive than the cost of printing in the lower detail, “White Strong and Flexible” material. For example, the low detail Omul figure costs $7.48 but the high-detail Omul used to cost $23! However, Shapeways has changed their printing process and upgraded their machines, so now the cost of printing a high detail Omul is only $11.86! That's just a little more than a $4 difference, which is really fantastic and much more approachable. Shapeways sets their prices by cubic volume and material, so the most expensive high-detail Solar Echoes miniatures are the Archaeloid and Chiraktis: $13.42 and $13.36 respectively. The cheapest high-detail Solar Echoes miniatures are the $9.70 Reln and the $10.24 Erwani. Still, the low-detail prints are great quality, too, with a price for the figures ranging from $6.07 (starship) to $8.11 (Chiraktis). I hope you enjoy the great figures sculpted by Jeremy Gosser (characters) and Charles Oines (starship), and that they help make your Solar Echoes games even more exciting!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, June 9, 2017
Exciting News for Miniatures!
Solar Echoes 3D-printed miniatures at Shapeways are now much more affordable! In the past, printing miniatures with high-detail in the “Frosted Ultra Detail” plastic was quite expensive: It was almost 3 times more expensive than the cost of printing in the lower detail, “White Strong and Flexible” material. For example, the low detail Omul figure costs $7.48 but the high-detail Omul used to cost $23! However, Shapeways has changed their printing process and upgraded their machines, so now the cost of printing a high detail Omul is only $11.86! That's just a little more than a $4 difference, which is really fantastic and much more approachable. Shapeways sets their prices by cubic volume and material, so the most expensive high-detail Solar Echoes miniatures are the Archaeloid and Chiraktis: $13.42 and $13.36 respectively. The cheapest high-detail Solar Echoes miniatures are the $9.70 Reln and the $10.24 Erwani. Still, the low-detail prints are great quality, too, with a price for the figures ranging from $6.07 (starship) to $8.11 (Chiraktis). I hope you enjoy the great figures sculpted by Jeremy Gosser (characters) and Charles Oines (starship), and that they help make your Solar Echoes games even more exciting!
Thursday, June 8, 2017
A New Season of Solar Echoes (4/4)
Skirmishes!
I already have the cover art for another project--remember a while
ago I shared the development of the Archaeloid vs. Omul fight scene?
I haven't shared the final art because I still have a lot to do on
this product, but I am planning to put together a small rulebook for
conducting competitive games with Solar Echoes characters. This will
involve a lot of maps, so it will take quite a lot of time, but I'm
hoping to make more progress on this product over the summer.
Considering that I'll be attending the Shorehammer convention for
Warhammer gamers in December, it will be interesting to get the
feedback of seasoned competitive wargamers on this new product!
Wednesday, June 7, 2017
A New Season of Solar Echoes (3/4)
Speaking
of more art, I'm hoping to involve artist John Fell in a bigger move
to produce a lot more art work for Solar Echoes. If things work out,
I have a number of plans that involve art pieces. One project I've
been hoping to do is design a dossier of NPC's. This would provide
information about a variety of characters that GM's can use in any
game. The NPC's would each be illustrated and would include stat
information, background stories, motivations, tactics, and possibly
some mission seed ideas for GM's looking for a good way to fit them
into a scenario. This archive of NPC's will include each character
detailed on a full character sheet that can be printed out easily.
The NPC's are also part of a larger story, too, and will give GM's a
deeper glimpse into what is going on in the Solar Echoes universe.
John Fell's civilian art already demonstrates his capacity to design
a variety of NPC characters (see art below), so I can't wait to get
started on this project with him soon!
Tuesday, June 6, 2017
A New Season of Solar Echoes (2/4)
Another
plan I have for this summer is to revisit past mission releases and
give them a graphical overhaul to match the new format I've been
using. If you haven't yet downloaded the free demo, Operation: Flash
Strike, you might want to do so just so you can see what I'm talking
about; full-color art, borders and highlighted areas, with other
minor improvements such as better headings, nicer tables, and
overall, better organization. It will be a lot of work and time to
improve everything, but I think it will give everyone more value for
their money and make the game even easier to follow and more
exciting. Who doesn't like more art work?
Monday, June 5, 2017
A New Season of Solar Echoes
Summer
has arrived! Soon, classes will end and the summer will be underway.
Sometimes summer is busier for me than the school year because my
schedule is less consistent, but I'm looking forward to these three
months with a bit more time available to invest towards Solar Echoes.
I have a lot of plans, and I wanted to keep you updated about the
future. One thing I plan to finish first is the new mission,
Operation: Void Hunter. I tested it at the Balticon convention
recently and the adventure was a success. There's something different
about this particular mission, though: It's part of my plan for a
larger, over-arcing story that will span several missions. I'm
excited to continue the story, and my hope is to have part two of the
series out before the end of the summer. Void Hunter should be
available in a week or two--I'll let you know!
Friday, June 2, 2017
Balticon 51 Battle Report (part 3)
The
mission I ran the most during the Balticon convention was Operation:
Flash Strike, which you can download for free at RPGnow, or directly
from my dropbox, here:
https://www.dropbox.com/sh/rz093jqqf7f430i/AACAM64n8TPtFgzIzR9XI7C2a?dl=0
It
was exciting to see how each group handled the situation differently.
A few moments across all those games stick out in my mind,
though—many times, people decided to use the overhead air ducts for
recon before attacking the smugglers in the warehouse. This allowed
them to get a view of part of the warehouse and help the rest of the
team waiting outside to prepare for breach. However, once the
signal was given and everyone attacked, the air-duct operatives all
tried to open the air vent and jump down from the 15' drop. Only one
out of the 5 people that tried this actually made the athletics check
and landed safely. One dropped right in front of someone with an
assault rifle, and three others fell and hurt themselves when they
landed. One character was shot and immediately threw up a nanite wall
to protect himself (see photo: the nanite hedge was represented by a
red rubber-band). Another incident that sticks in memory is when two
smugglers jumped into a car, preparing to speed away, but a female
Reln character managed to run up to the car, open the door, and shoot the
passenger. As he shot back at her, she dove for cover and avoided
being hit while the passenger died from his wounds. There was some
pretty amazing stuff that went on, including exciting car chases,
aggressive interrogations of prisoners, and clever wordplay.
One
of my very favorite moments was during an interrogation with the arms
dealer: Each team member tried, using diplomacy, bluff, and
intimidate, but the arms dealer managed to resist and shut down their
attempts. After everyone had failed with him, the Omul character
finally decided to try, and using his only Influence die, he actually
rolled well each time! He managed to improve the dealer's posture
enough that the group could extract the information they needed. The
only failure of the Omul was near the end, when he failed his Discern
Motive check and heartily agreed to the arms dealer's demands,
promising him witness protection, a million credits, and his very own
starship.
Thursday, June 1, 2017
Balticon 51 Battle Report (part 2)
Another
memorable moment during Balticon was when a very large team (7
players!) was heading into the deadly forests of the Krissethi
planet, Sa'mesh. They were soon surrounded by a pack of reptilian,
dog-like creatures with whip-like tails called “Snapwhippers.” As
they fought the dodgy lifeforms that ran around and wore them down
with tail strikes, the Archaeloid on the team decided to get away
from the pack of creatures and approached a nearby river. He
succeeded at his Awareness check and noticed some very odd fish with
tentacles sprouting from their mouths, but decided to swim the river
anyway—he's an Archaeloid, after all! Unfortunately, that did not
go well for him, because as soon as he entered the water, the
fish-creatures attacked. One fastened itself to his neck with its
tentacles and started draining his blood. When he emerged from the
water on the other side of the river, he grabbed the creature to
remove it, but discovered it had venomous spines in its fins. Though
he successfully pulled it from his neck and threw it back into the
river, he began to bleed profusely because of the anti-coagulant
venom in the creature's saliva, not to mention his muscular
convulsions from the venom spines. The poor Archaeloid was in bad
shape—and separated by the dangerous river from his friends, who
were still fighting the snapwhipper pack. When he sent a signal for
help, he added, “DON'T GO IN THE WATER!”
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